Release 3.3: The Apex Enhancements Update!
Update 3.3 brings new dinosaurs, new abilities, Apex Enhancements, improvements to Ability communication, and more to Jurassic World Alive!
What’s New?
Cryolophosaurus – Omega
The small cranial crest of Cryolophosaurus was likely used for intra-species identification. Among modern scientists, it earns this theropod the nickname ‘Elvisaurus’ for its resemblance to the pompadour of Elvis Presley!
- Cryolophosaurus is a Cunning and Resilient Affliction Debuffer!
SUPERIOR AFFLICTING STRIKE
GROUP RESILIENT IMPACT
DECELERATING COUNTER
SWAP IN SHIELDED DISTRACTION (Unlock: Dinosaur Level 6)
GREATER GROUP HEAL (Unlock Dinosaur Level 11)
INSTANT DEBILITATING SHIELD IMPACT (Unlock Dinosaur Level 16)
Borealopelta – Omega
Borealopelta means ‘Northern Shield.’ Discovered in Alberta, Canada, this ankylosaur is remarkable for the large bony spikes that protrude from its shoulders.
- Borealopelta is a Resilient and Stunning Accelerator!
GROUP RESILIENT STRIKE
SHIELDED DECELERATING IMPACT
COUNTER SPIKES (Unlock Dinosaur Level 6)
SHIELDED CLEANSING RAMPAGE (Unlock Dinosaur Level 11)
SWAP IN RESILIENT DOMINANCE (Unlock Dinosaur Level 16)
INSTANT STUNNING REVENGE IMPACT (Unlock Dinosaur Level 21)
Vectispinus – Omega
The ‘White Rock spinosaurid’ Vectispinus is among the largest theropods ever to walk the Earth!
- Vectispinus is a Fierce and Resilient Revenge Attacker!
INSTANT DECELERATING PRECISION
LINGERING FEROCIOUS STRIKE
SWAP IN LINGERING STRIKE (Unlock: Dinosaur Level 6)
LINGERING RESILIENT IMPACT (Unlock: Dinosaur Level 11)
REINFORCE ON ESCAPE (Unlock: Dinosaur Level 16)
DEVOURING REVENGE (Unlock: Dinosaur Level 21)
Carcharodontosaurus – Omega
The serrated, recurved teeth of Carcharodontosaurus earned it the name ‘shark-toothed lizard.’ Roughly 40 feet in length, this giant theropod stalked North Africa from 99 to 94 million years ago.
- Carcharodontosaurus is a Cunning and Fierce Cannon!
BRUISING STRIKE
PRECISE GROUP DISTRACTING IMPACT
SWAP IN DISARMING STRIKE (Unlock: Dinosaur Level 6)
INTERRUPTING IMPACT (Unlock: Dinosaur Level 11)
CRITICAL ON ESCAPE (Unlock: Dinosaur Level 16)
INSTANT FIERCE RAMPAGE (Unlock: Dinosaur Level 21)
Stegosaurus ungulatus – Omega
The gentle Stegosaurus ungulatus has longer hind limbs and smaller dorsal plates than the Common Stegosaurus. The most remarkable difference between these two dinosaurs is the small plates that grow on the neck and head of S. ungulatus.
- Stegosaurus ungulatus is a Resilient, Anti-Flock tank!
SHIELDED DECELERATING STRIKE
PRECISE GROUP SLOWING IMPACT
SWAP IN SLOWING SHIELDS (Unlock: Dinosaur Level 6)
LINGERING FEROCITY (Unlock: Dinosaur Level 11)
POWERFUL COUNTER HEAL (Unlock: Dinosaur Level 16)
DEFENSIVE RAMPAGE (Unlock: Dinosaur Level 21)
Concakuisaurus – Legendary
Hybrid Components: Concavenator & Fukuisaurus
Though the neck and chest of Concakuisaurus are quite strong, its jaws are relatively weak. This predator feeds by tearing off large chunks of meat and swallowing it whole.
- Concakuisaurus is a Fierce and Resilient Taunting Counter Attacker.
FEROCIOUS RESILIENT STRIKE
TAUNTING SHIELDED HEAL
FIERCE RAMPAGE
GROUP HASTENING PRECISE IMPACT
SHATTERING DEVOUR COUNTER STRIKE
Concatosaurus– Unique
Hybrid Components: Concakuisaurus & Tenontosaurus
Concatosaurus’ scale-pattern is specifically designed for arid environments, where it camouflages and offsets heat. In this environment, Concatosaurus uses its keen sense of smell to hunt and may also communicate with other species members through pheromones.
- Concatosaurus is a Fierce and Resilient, Self-Increaser!
FEROCIOUS RESILIENT STRIKE
CLEANSING GROUP SHIELD
RAMPAGE INTERVENTION
NULLIFYING GROUP IMPACT
FEROCIOUS COUNTER HEALING STRIKE
MINOR HEAL ON ESCAPE
REACTIVE ABILITY
At end of turn (if Armor increased) Target lowest Speed opponent: Attack .5x, bypassing Dodge.
Skoonametrodon – Apex
Hybrid Ingredients: Tyrannometrodon & Skoonasaurus
Although powerful with teeth and claws, Skoonametrodon has an extra advantage. Each scale of this Apex theropod comes to a jagged point, allowing it to rake against any dinosaur it comes into contact with like a cheese-grater!
- Skoonametrodon is a Fierce and Resilient Alert Expert!
ALERT STRIKE
ALERT IMPACT
ALERT DEFENSIVE RAMPAGE
BATTLE READY
ALERT COUNTER
REACTIVE ABILITY
At end of turn (if currently fielded opponent HP 10% or less) Target Self: Cleanse Damage reduction. Target current lowest HP opponent: Destroy Shields. Attack 10450, bypassing Armor, Dodge.
SHIELDED CLEANSING RAMPAGE
Target Self: Shield 50%, 1 turn, 4 attacks. Cleanse Damage reduction. Taunt 1 turn.
Target highest HP opponent: Attack 2x.
Cooldown: 2. Delay: 1.
INSTANT STUNNING REVENGE IMPACT
Priority.
Target highest Damage opponent: Attack 1.75x, bypassing Dodge. 100% Chance to Stun, 1 turn.
Cooldown: 1.
SWAP IN RESILIENT DOMINANCE
After Swap In:
Target Self: Shield 75%, 2 turns, 2 attacks. Increase Armor 20% 2 turns, 2 attacks.
Target highest HP opponent: Reduce Armor 20% 2 turns, 2 attacks. Destroy Shields.
Target Self: Lockdown 2 turns.
COUNTER SPIKES
Counter attack:
Target Attacker: Attack .33x 2 times, bypassing Dodge.
DECELERATING COUNTER
Counter attack:
Target Attacker: Reduce Speed 50% 1 turn, 1 attack. Attack 1x.
ALERT STRIKE
Secure. Self: HP over 50%.
Target Self: Remove Damage decrease. Increase Armor 15% 1 turn, 2 attacks.
Target highest Speed opponent: Remove Dodge, Cloak, Speed increase. Attack 1x. Vulnerable 2 turns, 1 attack.
Threatened. Self: HP 50% or less.
Target Self: Cleanse Vulnerability.
Target current lowest HP opponent: Destroy Shields. Remove Taunt. Attack 1x, bypassing Armor. Devour Heal 40% damage dealt, over 2 turn(s).
ALERT IMPACT
Secure. Self: HP over 50%.
Target all opponents: Reduce Speed 50% 2 turns, 4 attacks. Attack 1.5x, bypassing Dodge.
Cooldown: 1.
Threatened. Self: HP 50% or less.
Target all opponents: Destroy Shields. Attack 1.5x, bypassing Armor. Devour Heal 50% damage dealt, over 2 turn(s).
Cooldown: 1.
ALERT DEFENSIVE RAMPAGE
Secure. Self: HP over 50%.
Priority.
Target Self: Cleanse all negative status effects. Shield 50%, 2 turns, 4 attacks. Increase Armor 25% 2 turns, 4 attacks.
Target highest HP opponent: Vulnerable 4 turns, 2 attacks.
Cooldown: 2.
Threatened. Self: HP 5-% or less.
Priority.
Target highest HP opponent: Attack 2x, bypassing Armor. Devour Heal 80% damage dealt, over 4 turn(s).
Cooldown: 2.
BATTLE READY
Secure. Self: HP over 50%.
Priority.
Target Self: Cleanse all negative status effects.
Target Team: Increase Damage, Speed 25% 3 turns.
Target Self: Increase Damage, Speed 25% 3 turns. Sacrifice 51% max HP
Target all opponents: Reduce Damage 100% 1 turn, 2 attacks.
Threatened. Self: HP 50% or less.
Priority.
Target Self: Heal 75% max HP. Remove all effects. Shield 100%, 1 turn, 1 attack.
Cooldown: 1.
ALERT COUNTER
Counter attack:
Secure. Self: HP over 50%.
Target Attacker: Destroy Shields. Attack .5x.
Threatened. Self: HP 50% or less.
Target Attacker: Attack .5x, bypassing Dodge.
SUPERIOR AFFLICTING STRIKE
Target opponent with most positive effects: Afflict all resistance 33%, 2 turns, 4 attacks. Attack 1x.
INSTANT DEBILITATING SHIELD IMPACT
Priority.
Target highest Damage opponent: Reduce Damage 75% 2 turns, 4 attacks. Attack 1.5x.
Target Self: Shield 50%, 2 turns, 4 attacks.
Cooldown: 2.
SWAP IN SHIELDED DISTRACTION
After Swap In:
Target Self: Shield 50%, 2 turns, 2 attacks.
Target opponent with most positive effects: Reduce Damage 50% 1 turn, 2 attacks.
Target Self: Lockdown 2 turns.
TAUNTING SHIELDED HEAL
Target Self: Shield 50%, 2 turns, 4 attacks. Heal 150% Damage Stat. Taunt 1 turn.
Target highest Damage opponent: Attack 1x.
Cooldown: 2.
GROUP HASTENING PRECISE IMPACT
Target Team: Increase Speed 25% 2 turns, 4 attacks.
Target all opponents: Reduce Speed 25% 2 turns, 4 attacks. Attack 1.5x, bypassing Dodge.
Cooldown: 2.
SHATTERING DEVOUR COUNTER STRIKE
Counter attack:
Target Attacker: Destroy Shields. Attack 1x, bypassing Armor. Devour Heal 40% damage dealt, over 2 turn(s).
LINGERING FEROCIOUS STRIKE
Target Self: Increase Damage 20% 2 turns, 4 attacks. Cleanse Vulnerability.
Target current lowest HP opponent: Remove Taunt. Destroy Shields. Attack 1x, bypassing Armor. DoT 15% target’s max HP, 1 turn.
Cooldown: 1.
DEVOURING REVENGE
Priority.
Target current lowest HP opponent: Attack 2x, bypassing Armor. Devour Heal 40% damage dealt, over 3 turn(s).
Target Self: Shield 50%, 2 turns, 4 attacks. Increase Armor 25% 2 turns, 4 attacks.
Cooldown: 3. Delay: 1.
Revenge.
Target current lowest HP opponent: Attack 2x, bypassing Armor. Devour Heal 60% damage dealt, over 3 turn(s).
Target Self: Shield 50%, 3 turns, 4 attacks. Increase Armor 50% 2 turns, 4 attacks.
Cooldown: 2.
REINFORCE ON ESCAPE
On opponent escape:
Target Self: Increase Armor 25% 2 turns, 4 attacks. Shield 50%, 2 turns, 4 attacks.
SWAP IN LINGERING STRIKE
After Swap In:
Target current lowest HP opponent: Attack 1x, bypassing Armor. DoT 15% target’s max HP, 1 turn.
Target Self: Lockdown 2 turns.
LINGERING RESILIENT IMPACT
Target Self: Cleanse Damage reduction.
Target highest Speed opponent: Remove Dodge, Cloak, Speed increase. Attack 1.5x, bypassing Dodge.
Target highest HP opponent: Vulnerable 2 turns, 2 attacks. DoT 33% target’s max HP, 1 turn.
CLEANSING GROUP SHIELD
Target Team: Shield 50%, 2 turns, 4 attacks. Increase Armor 25% 2 turns, 4 attacks. Cleanse all negative status effects. Heal 50% Damage Stat.
Target Self: Taunt 1 turn.
Target all opponents: Attack 1x.
Cooldown: 2.
NULLIFYING GROUP IMPACT
Target Self: Increase Armor 25% 2 turns, 4 attacks.
Target all opponents: Remove all effects. Attack 1809.
Cooldown: 2.
FEROCIOUS COUNTER HEALING STRIKE
Counter attack:
Target Team: Increase Damage 15% 1 turn, 1 attack.
Target Self: Heal 50% Damage Stat.
Target Attacker: Destroy Shields. Attack 1x, bypassing Dodge.
INTERRUPTING IMPACT
Target opponent with most positive effects: Remove Cloak, Dodge. Attack 1.5x. Reduce Speed 25% 2 turns, 2 attacks.
Cooldown: 1.
BRUISING STRIKE
Target highest HP opponent: Destroy Shields. Attack 1x. Reduce Armor 15% 2 turns, 2 attacks. Remove Damage increase, Critical Chance increase.
LINGERING FEROCITY
Target Self: Increase Damage 100% 3 turns, 6 attacks. Increase Armor 30% 2 turns, 4 attacks.
Target highest HP opponent: Prevent Swap 2 turns.
Cooldown: 2.
DEFENSIVE RAMPAGE
Priority.
Target Self: Shield 50%, 2 turns, 4 attacks. Heal 200% Damage Stat.
Target highest Speed opponent: Attack 2x. Remove Cloak, Dodge.
Cooldown: 1. Delay: 1.
POWERFUL COUNTER HEAL
Counter attack:
Target Self: Heal 100% Damage Stat.
SWAP IN SLOWING SHIELDS
After Swap In:
Target Self: Shield 75%, 1 turn, 2 attacks. Lockdown 2 turns.
Target highest Speed opponent: Reduce Speed 50% 2 turns, 4 attacks.
PRECISE GROUP SLOWING IMPACT
Target all opponents: Attack 1.5x, bypassing Dodge. Reduce Speed 50% 3 turns.
Cooldown: 1.
AFFLICTING LOCKDOWN IMPACT
Target Self: Cleanse Vulnerability.
Target current lowest HP opponent: Destroy Shields. Remove Taunt. Attack 1.5x, bypassing Armor.
Target all creatures: Afflict all resistance 100%, 1 turn, 1 attack. Prevent Swap 2 turns.
Cooldown: 3
We’re bringing Apex Enhancements and more improvements to the Apex ecosystem in this update! Check out this post for more information!
- Find the Omega dinosaurs Cryolophosaurus, Carcharodontosaurus, and Stegosaurus ungulatus by exploring your Map!
- Watch out for Borealopelta and Vectispinus on the Map in the future!
What’s Improved?
Following the ability description improvements made in update 3.1, we’re continuing this trend with an all-new ability interface and improvements made to ability icons. Check out this post for more information!
We are improving the way you can track and find Omegas on the Map! Check out this post for more information!
We have expanded the languages you can use to chat with your Alliance! Russian, Japanese, Traditional Chinese, and Korean can now all be used!
Haast Maximus
This fiery bird of prey was losing altitude. With these few adjustments, we suggest you watch the skies closely! This harpy can now snatch away your dinosaur in a flash.
Abilities:
- Piercing Screech now reduces Armor 20% for 2 turns, 4 attacks.
- Piercing Screech’s Critical increase now lasts 4 attacks instead of 2.
- Ravenous Rampage now deals 2.5x damage, up from 2x.
Attributes:
- Health: 4350 to 4950
Mortem Rex
The first Apex of Jurassic World Alive has seen some ups and downs. With the following changes, she’s back to her rightful place as a ruler of Jurassic World!
Abilities:
- Fierce Impact becomes AFFLICTING LOCKDOWN IMPACT
ALERT FATAL STRIKE now Cleanses all negative status effects when Threatened, instead of Cleansing Vulnerability.
Attributes:
- Health: 4800 to 4950
- Armor: 0% to 10%
Arctovasilas
The bear king needed a little lift to remain on the throne. We’ve added priority and group aspects to its Alert abilities to keep up with potential usurpers. Heavy is the head after all.
Abilities:
- Alert Persistent Group Shields is now PRIORITY in Threatened state.
- Alert Arctic Blast is now a group attack in Threatened state.
What’s Fixed?
Some pesky bugs have been squashed for 3.3! Here are a few of the most notable fixes that you are likely to enjoy:
- It should now be easier to select different events on the map near a Raid Boss
- Pantherator should now properly deal damage on counter-attack.
- Floating Dual Claw ability title should now be properly displayed in-game.
- The Geostembergia’s target size has been adjusted when darting.
- Fixed an issue where flying creatures would fly backward.
- Omegas’ stats shouldn’t be redistributed anymore when entering an Apex-level Raid.
We’re currently working on solutions for the following issues:
- Players may experience issues starting a friendly battle.
- Players may sometimes experience issues while trying to play the Daily Incubator Video Ad.
- When interacting with the Creature Tracker, players may rarely experience issues — including an application crash.
- Some dinosaurs might display inaccurate map availability in their Creature sheet’s dedicated section.
- Quickly switching to the map after watching an ad may prevent elements from spawning and breaking rotation.
- Auto-Scroll may not display the proper view to players.
- After opening an Alliance member’s profile page, their contribution to the Alliance Championship may wrongly display “Not Qualified” in the contributors list.
- When a Raid Boss is in the “Immune to HP change” phase, the UI might not properly reflect its buff and debuff expiration.
A note on data collecting:
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.
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