Release 3.24: The Winter Update
Get ready to discover our last update of the year with new features and dinosaurs!
What’s New?
New Tournaments
Tournaments are getting a major refresh in this update, so there’s a lot to go over! Let’s break it down, whether you’re new to tournaments or have been playing them for a while:
- When you join a tournament, you will be assigned a League based on your player level
- Once in a League, you are also put on a Leaderboard with 99 other players for a total of 100
- As you play matches in the tournament, you earn Medals to increase your ranking on your leaderboard
- At the end of the tournament, you collect a prize based on your placement in that leaderboard. Higher leagues receive bigger rewards!
- A special Leaderboard, Jurassic Masters, tracks the top 250 players in the world from the highest league. It also offers an extra set of prizes for players!

These rewards are not final*
Players can move up to a higher league by either levelling up OR by finishing in the Top 3 of their tournament leaderboard 3 times. You’ll be placed into the next league up at the start of the next tournament.
That’s the simple version, but there’s been a lot more added!
- The formula for earning Medals from a match has changed! In addition to earning medals from winning, you also earn medals from takedowns in a match. Close matches, like 3-2, will still earn the losing player some medals.
- Matchmaking has been adjusted: You will only match against other players in the same league as you.
- Tournament Vault: A piggy-bank style box of rewards. The more you play in a tournament, the more prizes get packed inside. Pay a fee to open it and receive all the contents! Note that Vaults will be available to open even after the tournament has ended, up to the start of the following tournament.
- We’ve expanded the Takedown rewards with a full bonus Takedown Track of prizes!

These rewards are not final*
Speaking of Alliance Points…
- Alliance Points are earned based on the results from each match
- Additional Alliance Point prizes have been added to the new Takedown Track
- Thresholds for Alliance Championship incubators have changed, with the intention of remaining balanced and unlocked at the same rate with the new tournament rules
- Players in lower leagues will earn fewer alliance points than higher leagues in order to maintain balance on the Alliance Championship leaderboards
Rule Changes
- All tournaments will allow Common creatures, regardless of any other rules. Don’t have 8 Omegas to build a full team? No problem, use the Omegas you do have and fill out the rest of your roster with your best Common dinos!
- New Rule – Extinction: Caps the number of games that earn medals in a tournament (you can keep playing past this cap to earn takedown rewards and Alliance Points). This will keep tournaments more fair and skill focused.
- Tournaments placement rewards will offer a mix of prizes, instead of focusing on individual reward types. Players could expect to get a mix of coins, cash, and DNA. Higher leagues will also receive catalysts and AEPs, too!
And to go along with all of that, the entire Tournament interface has been updated!

These rewards are not final*
If that feels like a lot, fear not! Just join the first tournament in this new format coming early December and compete to see how it all works first-hand!
In the near future, expect to see some more adjustments to the rules and aspects of individual tournaments. We are excited to experiment with different rules to see what you, our players, enjoy the most!
Level Up/Max Fuse
Your voice has been heard! We’ve introduced a new system to make levelling dinos and fusing DNA much less of a chore.
- The levelling menu now has a means of levelling a dino many times with a single action
- Choose how many levels you want, or just hit Max to get the most you can afford!
- Want to go further than Max with your Amber? Just flip the switch to allow amber and hit Max again!
- The Fusion menu now allows you to choose how many fuse actions to do at once
- The same interface from leveling applies, where you can choose a number or just hit Max to get the most!
- Just like in levelling, you can also flip a switch to allow amber on either or both of the component dinos

We hope you enjoy this massive quality-of-life improvement. Our team certainly has!
KOOLAMIMUS – APEX

Koolamimus is a mischievous Cunning dinosaur that has the power to trap opponents in no-win situations. Inheriting Cheater’s Instinct from its ancestor allows it to bypass potentially negative match-ups and survive an otherwise lethal blow!
Advantage:
- Beckleriziaurus
- Atromolistis
- Fukuitops
Disadvantage:
- Baryotor
- Titanotholus
What’s Updated?
Dakotanops
Dakotanops had been languishing at the bottom of the food chain for quite some time, making it a prime candidate for a little help here and there. The main change is the addition of Precise Pounce from its ancestor Dakotaraptor which ups its damage potential considerably. It also gains immunity to Swap Prevention, allowing it to swap out as needed.
Abilities
- Precise Impact changed to Precise Pounce
Resistances
- Swap Prevention: 100% (was 75%)
- Speed Reduction: 25% (was 0%)

Koolabourgiana
Koolabourgiana had an issue doing enough damage to warrant its place on the team. Baiting Rampage was good, but after that it couldn’t do much as its other two abilities were Strikes. It gains another Rampage, though this one on a Delay, which should up its damage potential, and to ensure that it still has its support role, we’ve upgraded its 4th ability to now cover the whole group.
Abilities:
- Resilient Strike is now Group Resilient Strike
- Group Taunting Shields Strike is now Cunning Rampage
- Instant Invincibility is now Instant Group Invincibility Taunt

Tsintamoloch
Tsintamoloch had some difficulty adjusting to its new habitat in Jurassic World Alive, and as such we’ve made large modifications to its abilities and resistances. It should be a lot more consistent going forward, with its signature Leveled Denial Impact now having less cooldown, allowing you to use it more often on average.
Abilities:
- Determined Impact is now Group Ferocious Resilient Impact
- Leveled Denial Impact now has the following:
- Priority
- Cooldown: 2 (was 1)
- Resilient Group Rampage is now Instant Resilient Rampage
- Swap In Resilient Dominance added
- Reactive Ability now triggers below 50% Health (was 25%)
Resistances:
- Swap Prevention : 75% (was 80%)
- Damage Reduction: 50% (was 65%)
- Vulnerability: 100% (was 75%)
- Affliction: 0% (was 25%)
- Heal Reduction: 50% (was 25%)
- Daze: 50% (was 0%)
- Rend: 0% (was 25%)
- Taunt: 100% (was 75%)

Cryolophosaurus Mattel
Cryolophosaurus did not feel as terrifying as it should, and simply could not cut it in a competitive environment. We’ve raised its stats to a more satisfactory level, and changed its abilities to keep it safe while it thrashes about.
Stats:
- Health: 5,000 (was 4,875)
- Attack: 1,675 (was 1,455)
- Speed: 122 (was 117)
- Critical Hit Chance: 20% (was 5%)
Abilities:
- Protective Advance is now Fierce Devouring Cleanse
- Cunning Dodge Impact is now Instant Shield Impact
Resistances:
- Stun: 75% (was 50%)
- Vulnerability: 100% (was 0%)

Stomatosuchus Mattel
Stomatosuchus needed more defense to withstand some of the brutal hits of other Uniques. Health goes up significantly, and attacking it now comes at a significant disadvantage due to the heal reduction added to the counter.
Stats:
- Health: 5,150 (was 4,850)
Abilities:
- Group Fierce Strike is now Group Resilient Wounding Strike
- Lesser Wounding Counter is now Blighted Wounding Counter
- Reactive Ability effect changed to Damage Increase 25%, 2 turns, 2 attacks
What’s Fixed?
Some pesky bugs have been squashed for 3.24! Here are a few of the most notable fixes that you are likely to enjoy:
Bug Fixes:
- In Brawl battles, abilities no longer stay hidden after confirming your selection
- Geo Scents used in the Destination Hub now spawn creatures from the Destination Hub zone instead of your GPS zone
- Shop products no longer appear as white squares on lower-end devices
- PvP matches that end on the timer now correctly give the win to the player with more takedowns
- Restored missing visual effects on some creatures’ abilities in battle
- Restored the missing vignette effect on the Isla Event tour map
- In Isle of Trials Season, completing a node should now properly unlock the next ones
- The Isle of Trials Hard mode loading screen now covers the whole screen
- The ‘Sold Out’ text no longer overlaps the cooldown timer after buying all Scents of one type in the Shop
- Event timers in the News Center no longer flicker
- The PvP menu no longer briefly appears when opening an active tournament
- Reward links no longer redirect some players to the Ludia website instead of granting their in-game items
- Imperatosuchus now displays its Apex floor in the Lab
- VIP players using the Travel Hub no longer get the ‘Activate your GPS’ message when tapping creatures at the edge of range
Known Issues:
- When scrolling through the list of eligible creatures in the Team Select screen, the last row of dinos is sometimes cut off.
- The green notification dot might still be displayed after collecting the DNA from a Donation in the Alliance hub.
- A red notification dot might be displayed on the Achievements menu button even though no achievements were unlocked.
- The game might freeze at times, e.g. when collecting an incubator or when the daily reward screen opens.
- Players who recently joined or created an Alliance might see the Alliance Championship reward button in a Collect state even though nothing can be collected at the time.
- When tracking the Dimetrodon on the world, the game might wrongly indicate its presence in a specific area.
- In Isla Event, during the Refrenantem Boss fight, the first round does not start after the player selects all abilities; the player has to wait for the timer to reach 0.
- At times, no creatures spawn on the map after the game has launched.
- Low end devices can experience freeze and performance issues.
- Care actions might not count towards Alliance missions.
- Player’s Alliance Points show as Not Qualified after a tournament ended.
- Creature Markers do not persist when switching between menus or after relaunching the game.
- Some players might only receive the participation reward despite being ranked in a tournament.
- The “You’re going too fast!” pop-up might appear while using the Travel Hub.
A note on data collecting:
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.



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