Release 3.22: The Collection Update
Get ready to discover our last update of the Summer with new dinosaurs, features and more!
What’s New?
Mattel Event
On August 12th, our Toy Collection event begins! All players will have the chance to collect exclusive DNA for two brand-new Mattel dinosaurs:
During the event, you can collect an event-exclusive currency: Toy Chips.
Earn Toy Chips through:
- Event Supply Drops
- Special Strike Towers
- Special Isla Events
- The Login Calendar
- Special Missions
- Webstore Free Daily Reward
Spend your Toy Chips in the special event shop to earn rewards. Spending them will also progress you through a time-limited Pillar in the Growth Guide, potentially unlocking the dinosaurs for both new creatures!
Make sure to log in every day so you don’t miss out!
MATTEL CRYOLOPHOSAURUS – UNIQUE
This lively variant of the Cryolophosaurus certainly loves playing with its opponents… and never lets them leave. With abilities like Lockdown Defensive Rampage and Afflicting Counter Strike, even those dinosaurs who would normally brush off swap prevention attempts must be wary!
MATTEL STOMATOSUCHUS – UNIQUE
Stomatosuchus’ main plan of attack is simple, smack the enemy around with Dazing Vulnerable Impact and then take a big bite out of the opposition with Fierce Devouring Rampage to keep this dinosaur going!
What’s Updated?
Coelocephalus and Coelotator
On release, Coelocephalus suffered issues when facing itself in mirror matches: It could not KO itself, leading to lengthy and frustrating ties. We initially pushed through a speedy adjustment where we removed the rally heal from its counter attack and gave it a group attack. While this change solved the mirror match issue, it impacted the overall performance of Coelocephalus more than we intended. With this new adjustment, we’re adding a more powerful heal back to the counter attack, though without the rally component. Coelocephalus will continue to be able to KO itself during mirror matches while still having strong survivability in non-mirror matchups.
This adjustment also applies to the counter attack on Coelotator, increasing its viability as well.
Abilities
- Counter Critical Devouring Strike
- Now has Heal 0.75x of its Attack stat – Not Rally
Ceranosaurus
Ceranosaurus is fairly strong, but there were a few matchups we felt it barely scraped by or fell short by a muzzle-length. We’ve raised its attack by a small amount, and turned Instant Blighted Dodge Impact’s damage into a Group Attack move, giving it more of a chance against flocks.
Stats
- Attack: 1550 to 1600
Abilities
- Instant Blighted Dodge Impact
- Damage and Reduced Healing now targets all opponents
Geminideus
Geminideus could take it, but could not dish it out very well. In order to maintain the tanking playstyle of this dinosaur, we’ve elected to raise its attack so its damaging counter will perform better. Additionally, we’ve raised its Damage over Time resistance and made Group Disarming Rampage both Priority and deal a Heal Reduction to make it so dinosaurs relying on Heals to out-tank Geminideus have a harder time doing so.
Stats
- Attack: 1350 to 1450
Resistances
- Damage Over time Resistance: 25% to 33%
Abilities
- Group Disarming Rampage
- Now has Priority
- Now has Heal Reduction by 33% for 2 turns
Monolomoth
The rise of creatures with affliction, damage over time, and debuffs have made Monolomoth far more vulnerable than it should have been. To keep it an interesting option in your teams, we’ve made two changes to its abilities. The first is Instant Quickening Charge will now cleanse all debuffs instead of just Damage Reduction. The second is removing the delay on Bellowing Alert Rampage and raising the Alert threshold to 50%, giving it a better option on the first turn.
Abilities
- Instant Quickening Change
- Now Cleanses all debuffs, up from cleansing only Damage Reduction
- Belowing Alert Damage
- Delay: 1 now becomes Delay: 0
- Threshold: 33% now becomes Threshold: 50%
Travel Hub
We’ve heard your feedback regarding darting sessions in the Travel Hub and have implemented the following adjustments to improve your experience:
- Extended Darting Sessions: We have increased the standard Travel Hub darting session duration by 60%, extending it from 10 to 16 seconds (now 80% of the maximum duration of the regular geolocation normal mode drone).
- VIP Enhancements: VIP players will now see their Travel Hub darting sessions increased from 12 to 20 seconds. To balance this, the VIP area radius has been adjusted from 300m to 275m, ensuring the VIP bonus remains consistent.
- Increased Dart Supply: To support these longer sessions, we have increased the number of darts received per spin by approximately 60%.
- Travel Costs: To maintain game balance, there has been a slight increase in the Cash cost required for changing zones and continents.
Our intention is to improve the overall experience of Travel Hub by making it more productive while still respecting the extra effort required for GPS play. Going outside and hunting for dinosaurs will always be the most effective way to grow your collection, but Travel Hub should be a viable option for those who are unable to do so.
Cash Cost increases for changing zones and continents


Starting with Update 3.22, we will increase the game’s minimum system requirement to Android 7.1. This change helps us continue providing a smooth experience for all players. Read more about it here.
What’s Fixed?
Some pesky bugs have been squashed for 3.22! Here are a few of the most notable fixes that you are likely to enjoy:
Bug Fixes:
- Players should change continents or cities after a free rotation.
- Players using Travel Hub should no longer receive a message saying a dinosaur is too far to start a droning session.
- Creature names should now appear inside the Creature restriction Tooltip.
- DNA limit caps have been adjusted to the intended values.
Known Issues:
- When scrolling through the list of eligible creatures in the Team Select screen, the last row of dinos is sometimes cut off.
- The green notification dot might still be displayed after collecting the DNA from a Donation in the Alliance hub.
- A red notification dot might be displayed on the Achievements menu button even though no achievements were unlocked.
- The game might freeze at times, e.g. when collecting an incubator or when the daily reward screen opens.
- Players who recently joined or created an Alliance might see the Alliance Championship reward button in a Collect state even though nothing can be collected at the time.
- When tracking the Dimetrodon on the world, the game might wrongly indicate its presence in a specific area.
- In Isla Event, during the Refrenantem Boss fight, the first round does not start after the player selects all abilities; the player has to wait for the timer to reach 0.
- At times, no creatures spawn on the map after the game has launched.
- Low end devices can experience freeze and performance issues.
- Care actions might not count towards Alliance missions.
- Player’s Alliance Points show as Not Qualified after a tournament ended.
- Creature Markers do not persist when switching between menus or after relaunching the game.
- Some players might only receive the participation reward despite being ranked in a tournament.
- Returning from the Travel Hub after darting a creature turns the Creature Tracker off.
- When in the Travel Hub, scents are spawning creatures based on GPS zone instead of hub zone.
A note on data collecting:
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.











Want more JURASSIC WORLD ALIVE content?
Follow us on:
Want more JURASSIC WORLD ALIVE content?
Follow us on: