Update 2.20

Update 2.20

The Isla Event Update

Update 2.20 brings new creatures including a new fusible Apex, Isla Events, Battle improvements and more to Jurassic World Alive!

What’s New?

  • New Creatures
  • New Abilities
  • New Isla Events
  • New Armor Effects
  • New Act Last Mechanic
  • New Achievements
  • New Creature Rotations

What’s Improved?

  • Creature Updates
  • Tech Update

Panthera – Epic

One of four lethal Atrociraptors bred to kill on command, Panthera is swift enough to pursue a speeding motorcycle across long distances– and deadly enough to take out whoever may be riding it!

Panthera is a Wildcard, Revenge Attacker.


RETREAT

BERSERK CLAWED REVENGE

BERSERK BITING REVENGE

NO ESCAPE

Panthera blytheae – Legendary

This ancestor of the modern snow leopard lived in the mountains of Tibet roughly 6 million years ago! Cold-adaptations of this predator and its megafaunal prey perfectly suited the later Pleistocene Ice Age, making Tibet a cradle of Pleistocene megafauna!!

Panthera blytheae is a Cunning Cannon.


DEBILITATING STRIKE

EVASIVE HUNT

CUNNING RAMPAGE
PRECISE DOUBLE STRIKE

SWIFT WOUNDING SWAP IN

MEDIUM NULLIFYING COUNTER

Spinoceratops – Legendary

Hybrid Components: Sinoceratops & Spinosaurus GEN 2

The peaceful Spinoceratops is actually an omnivore, feeding on plants as well as fish, just like the piscivorous Spinosaurus!

Spinoceratops is a Fierce and Resilient Anti-tank Tank.


HEAVY STRIKE

BRACE

LETHAL WOUND

INSTANT REND

SWAP IN STUNNING STRIKE

STUNNING OBSTRUCTION

Atrocodistis – Unique

Hybrid Components: Red & Tragodistis

The feet, claws, head, and tail of Atrocodistis can all become weapons, but its most curious feature is its occipital horn. Mature Atrocodistis bond by sharpening these horns against each other, a unique behaviour specialists have only observed in this hybrid.

Atrocodistis is a Cunning & Resilient Distractor.


TOUGH GROUP CUNNING STRIKE

ACCELERATING SHIELDED DISTRACTION

SHELTERING IMPACT

BERSERK RESILIENT RAMPAGE

PRECISE COUNTER

Pyrorixis – Unique

Hybrid Components: Ghost & Pyrosuchus

Pyrorixis means “fire-breaker.” It’s a fitting name for this wild Atrociraptor hybrid, which has been observed ramming prey with its head down, shattering bones before attacking with teeth and claws!

Pyrorixis is a Cunning and Fierce Nullifying Dodger.


DISPERSED CAUTIOUS STRIKE

GREATER NULLIFICATION

INSTANT PRECISE IMPACT

BERSERK DECIMATING WOUND

DISPERSED CAUTIOUS STRIKE

GREATER NULLIFICATION

INSTANT PRECISE IMPACT

BERSERK DECIMATING WOUND

SWAP IN NULLIFICATION

FEROCIOUS COUNTER STUN

NO ESCAPE

Geminideus – Apex

Hybrid Components: Geminititan & Stegodeus

Geminideus are usually found in pairs, appearing at dusk on the fringes of groups of other sauropods. Remarkably, these mysterious titans split from their partners as night falls, traveling alone until they reunite in locations unknown to specialists.

Geminideus is an Anti-Flock Tank.


SLOWING RESILIENT STRIKE

GROUP DISARMING RAMPAGE

SHIELDING ALERT RAMPAGE

HARDEN

PRECISE GROUP COUNTER

POISON COUNTER
After receiving and surviving damage:

Self: increase Armor 10% 4 attacks, 2 turns.

Target all opponents: attack 1x, bypassing Dodge.

SLOWING RESILIENT STRIKE
Self: Cleanse damage decreases.

Target highest Speed: remove Dodge, Cloak and speed increases. Attack 1x. Vulnerable 2 attacks, 2 turns. Reduce speed 50% 1 turn.

GROUP DISARMING RAMPAGE
Target all opponents: attack 2x. Reduce damage and speed 33% 4 attacks, 2 turns. Reduce armor 15% 2 attacks, 1 turn.

Cooldown: 2.

SHIELDING ALERT RAMPAGE
Secure:

  • Target all opponents: remove Shields, Dodge and Cloak. Attack 2x, bypassing armor.
  • Self: 50% Shields 4 attacks, 2 turns.
  • Cooldown: 2.

Threatened:

  • Priority.
  • Target all opponents: remove Shields, Dodge and Cloak. Attack 2x, bypassing armor.
  • Team: 100% Shields 8 attacks, 1 turn.
  • Cooldown: 2.
HARDEN
Target highest HP: attack 1.5x.

Team: Cleanse. increase armor 50% 4 attacks, 2 turns.

Cooldown: 2. Delay: 1.

FEROCIOUS COUNTER STUN
After receiving and surviving damage: 66% chance to Stun.

Self: increase damage 25% 1 attack, 1 turn.

DISPERSED CAUTIOUS STRIKE
Target all opponents: attack 1x, bypassing Dodge. Reduce damage 50% 2 attacks, 1 turn.

Self: 75% chance to Dodge 67% of direct damage 1 attack, 1 turn.

GREATER NULLIFICATION
Priority.

Target opponent with most positive effects: Nullify. Reduce damage 50% 4 attacks, 2 turns.

Cooldown: 1.

GREATER NULLIFICATION
Priority.

Target opponent with most positive effects: Nullify. Reduce damage 50% 4 attacks, 2 turns.

Cooldown: 1.

BERSERK DECIMATING WOUND
Act Last.

Target highest HP: remove shields. attack 2.5x, bypassing Armor.

DoT .25x target’s max HP, 2 turns.

Self: sacrifice 25% max HP. Unable to Swap 1 turn.

Cooldown: 2.

INSTANT PRECISE IMPACT
Priority.

Target fastest opponent: attack 1.5x, bypassing armor and dodge.

Cooldown: 1.

SWAP IN NULLIFICATION
Nullify.

Self: Unable to Swap 2 turns.

BRACE
Priority.

Self: Cleanse. Heal 100% damage stat. Increase armor 50% 1 attack, 1 turn.

Cooldown: 2.

INSTANT REND
Priority.

Target opponent with most positive effects: remove shields. Deal 0.6x of target’s max HP as Armor

Piercing damage.

Cooldown: 1. Delay: 1.

SHELTERING IMPACT
Priority.

Target highest damage opponent: attack 1.5x.

Self: Cleanse. Heal 2x damage stat.

Cooldown: 2.

RETREAT
Priority.

Cleanse. Automatic Swap.

BERSERK CLAWED REVENGE
Target all opponents: attack 2.5x, bypassing Dodge.

Self: sacrifice 33% max HP. Unable to Swap 1 turn.

Cooldown: 2.

 

Revenge:

  • Priority.
  • Target all opponents: attack 2.5x, bypassing Dodge.
  • Cooldown: 2.
BERSERK BITING REVENGE
Target highest HP: remove shields. Attack 2.5x, bypassing Armor.

Self: sacrifice 33% max HP. Unable to Swap 1 turn.

Cooldown: 2.

 

Revenge:

  • Priority.
  • Target highest HP: remove shields. Attack 2.5x, bypassing Armor.
  • Cooldown: 2.
EVASIVE HUNT
Priority.

Self: Increase damage 50% 4 attacks, 2 turns. Increase speed 25% 2 attacks, 1 turn.

100% Chance to Dodge 100% of direct damage 2 attacks, 1 turn.

Cooldown: 2.

SWIFT WOUNDING SWAP IN
Target highest speed: attack 1x, bypassing dodge. Increase speed 25% 2 attacks, 1 turn. DoT .15x target’s max HP, 2 turns.

Self: Unable to Swap 2 turns.

BRISTLING STUN
Priority.

Target highest damage opponent: remove attack and critical increases.

Reduce damage 75% 4 attacks, 2 turns and critical chance 100% 4 attacks, 2 turns. 100% chance to stun 1 turn.

Self: Cleanse.

Cooldown: 2.

SWAP IN CUNNING IMPACT
Remove damage and critical increases. Reduce damage 50% and Critical chance 100% 2 attacks, 1 turn. Attack 1.5X.

Self: Unable to Swap 2 turns.

SWAP IN DISARMING STRIKE
Reduce armor 100 5 attacks, 3 turns. Attack 1x.

Self: Unable to Swap 2 turns.

COUNTER FEROCITY
Self: increase damage 20% 4 attacks, 2 turns.
FEROCITY ON ESCAPE
Self: increase damage 50% 4 attacks, 2 turns.
BELLOWING IMPACT
Attack 1.5x. Decrease speed 50% 4 attacks, 2 turns.

Self: increase shield 50% 4 attacks, 2 turns. Taunt 1 turn.

DISARMING COUNTER STRIKE
Attack 1x. Reduce armor 25% 2 attacks, 2 turns.
TAUNTING DEFENSE
Priority.

Self: Increase Shields and Armor 50% 4 attacks, 2 turns. Taunt.

Cooldown: 2.

DISARMING IMPACT AND RUN
Target highest HP: attack 1.5x. Reduce armor 30% 4 attacks, 2 turns.

Self: automatic Swap.

Cooldown: 1. Delay: 1.

DISARMING STRIKE
Target lowest HP: attack 1x. Reduce armor 50% 2 attacks, 1 turn.
SWAP IN ARMORED WOUND
DoT .25x target’s max HP, 2 turns.

Self: Increase Armor 50% 4 attacks, 2 turns. Unable to Swap 2 turns.

There’s a new way to battle on Isla Nublar!

Players level 3 and up can find the new ‘Isla Event’ tab inside the battle menu, where battle tracks with special opponents will appear for a limited time. Defeat these opponents using a team of creatures found in ongoing events on the Map to win Isla Event exclusive rewards!

Fight wisely, because creatures can’t be brought back into battle once they’re defeated on these tracks! Plus, both your creatures and opponent creatures retain all damage taken for the duration of the event.

Can your team make it to the end of the track to win the top prize before time runs out? The first Isla Event will start on December 14th, 10:00 AM ET!

A new effect in battle is here: Armor Increase and Armor Decrease! This new mechanic allows abilities to reduce opponent’s Armor Stat or increase your own. Armor cannot be increased past 100% or decreased past 0%. With these Armor effects, Armor reduction resistance is also being released! Check out the icons for this new Status effect below!

Amor Effects will be added to some creatures released in 2.20, and you can check the list below. Over time, these effects will spread to more new and familiar creatures. Watch out for more and don’t hesitate to give your thoughts on these new effects on Discord!

Creatures gaining Armor effects in 2.20:

  • Geminideus
  • Dimodactylus
  • Majundasuchus
  • Arctovasilas
  • Alloraptor

Act Last is a new mechanic released in 2.20. Act Last is the opposite of Priority: it guarantees that this ability will be deployed after all others applied in this turn.

Although this may seem like a disadvantage, Act Last can be powerfully combined with counter attack abilities for a turn that really packs a punch against your opponent! Try it out with the Pyrorixis, and the first Act Last ability released in Jurassic World Alive: Berserk Decimating Wound.

There is currently no mini-icon to represent Act Last. Instead, find it indicated in the ability description in the same position as Priority, preceding all other text in the description.

  • Top Spinoceratops – Have this creature at level 25 or more in your collection: Spinoceratops.
  • Atrocious Fusion – Fuse to create 500 or more DNA for this hybrid: Atrocodistis.
  • Fire Breaker – Win 1 PVP battle with Pyrorixis as your final creature.
  • Feeding Time – Feed this creature 10 times in Sanctuaries: Panthera.
  • Stalking Panther – Defeat 30 creatures with Panthera Blythea.
  • Haast Eagle has moved out of the Battle reward rotation and onto the Map. Explore your Map to find this high flyer, along with Panthera!
  • Find Red DNA as a reward in Battle Incubators, and Panthera blytheae in Special Events in the Map and Market!
  • Fuse Pyrorixis, Atrocodistis and Spinoceratops DNA from hybrid component creatures, or find their DNA in Special Events!
  • Collect Geminideus DNA in Apex Events and Offers!

Majundasuchus

Our analytics showed this predator was underperforming in Rare tournaments relative to its hybrid status. We’re improving some Stats and abilities to help Majundasuchus serve better as a strong starter creature!

Abilities:

  • Armor Piercing Counter becomes Disarming Counter Strike
  • Taunting Shields becomes Taunting Defense

Attributes:

  • Damage: 1000 to 1100
  • Health: 3450 to 3750

Resistances:

  • Speed Reduction: 0% to 100%

Dimodactylus

If you can’t get a hybrid, might as well get a rework, right? Dimodactylus now has more tools to take down damage-resistant creatures, and higher health to stay in the fight longer!

Abilities:

  • Swap In Wound becomes Swap In Armored Wound
  • Armor Piercing Counter becomes Disarming Counter Strike
  • Fierce Strike becomes Disarming Strike
  • Impact and Run becomes Disarming Impact and Run

Attributes:

  • Damage: 1100 to 1150
  • Health: 3450 to 3750

Alloraptor

Alloraptor and other Cunning Legendaries are falling behind relative to other creatures of their rarity. We are bringing these swift creatures back to the front of the pack, starting with some ability and Stat updates for Alloraptor.

Abilities:

  • Health: 3000 to 3300
  • Speed: 126 to 130
  • Critical Chance: 30% to 40%

Mammolania

Alloraptor and other Cunning Legendaries are falling behind relative to other creatures of their rarity. We are bringing these swift creatures back to the front of the pack, starting with some ability and Stat updates for Alloraptor.

Abilities:

  • Health: 3000 to 3300
  • Speed: 126 to 130
  • Critical Chance: 30% to 40%

Dracoceratosaurus

Recent rebalances of Cunning creatures continues with updates to this Unique charger. We are upping its Stats and replacing a few of its abilities with more modern counterparts!

Abilities:

  • Swap In Savagery becomes Swap In Cunning Impact
  • Cunning Strike becomes Debilitating Strike
  • Acute Stun becomes Bristling Stun

Attributes:

  • Health: 3900 to 4500
  • Speed: 119 to 120
  • Armor: 0% o 20%

Resistances:

  • Reduced Damage: 0% to 75%
  • SCritical Reduction: 0% to 100%
  • Damage over Time: 0% to 25%

Arctovasilas

Our analytics showed the bear king needed a bit more power to fully fit its Apex throne. We are adjusting its Stats and one ability to bring this Apex creature to its proper place in the meta.

Abilities:

  • Alert Arctic Blast gains 30% Armor reduction in its Threatened State.

Attributes:

  • Health: 4500 to 4800
  • Attack : 1350 to 1400
  • Armor: 25% to 35%

Resistances:

  • Damage over Time: 0% to 25%

With the release 2.20, Jurassic World Alive will no longer support iOS 11.

A note on data collecting

We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.