Get ready to join a whole new pack, because a new family of super predators has entered Jurassic World Alive!
Creatures
Dire Wolf – Rare
About 25% larger than a modern grey wolf, the Dire Wolf specialized in large prey, competing with Smilodon for Pleistocene bison, camel, and deer. This prehistoric predator went extinct when their prey did, in the Pleistocene megafaunal extinction roughly 10,000 years ago!
Dire Wolf is a Fierce Lockdown Armor Crusher.
DISARMING STRIKE |
HOWL |
DEVOURING IMPACT |
DISARMING LOCKDOWN ON ESCAPE |
Aenocyonyx – Unique
Hybrid Components: Dire Wolf & Thylaconyx
Like modern hyenas, Aenocyonyx packs are matriarchal: females lead hunts, and get prime cuts of the kill!
Aenocyonyx is a Fierce Lockdown expert.
INSTANT DEFENSE SHATTERING STRIKE |
CRUSHING PROWL |
DEVOURING WOUND |
DISARMING DECIMATE AND RUN |
SWAP IN LOCKDOWN |
DEFENSE SHATTERING COUNTER-ATTACK |
CHALLENGING HOWL ON ESCAPE |
Indolycan – Apex
Hybrid Components: Indoraptor GEN2 & Aenocyonyx
Communities on the edges of Indolycan’s vast hunting range call it the “Spirit wolf.” Swifter than any of her canine ancestors, Indolycan’s blue stripes are known to glint in the moonlight just before she attacks.
Indolycan is a Cunning and Fierce Cannon Dodger
CAUTIOUS DISARMING STRIKE |
DISTRACTING DEVOUR IMPACT |
EVASIVE FEROCIOUS RAMPAGE |
CLOAK OF RAGE |
CRITICAL AMBUSH |
PRECISE COUNTER |
CHALLENGING HOWL ON ESCAPE |
Abilities
DEVOURING IMPACT |
|
---|---|
Target highest HP: attack 1.5x.
Self: Heal 50% direct damage dealt, over 2 turns. Cooldown: 2. |
|
HOWL |
|
Priority.
Team: Increase speed 20% 6 attacks, 3 turns. Increase damage 30% 6 attacks, 3 turns. Cooldown: 3. |
|
DISARMING LOCKDOWN ON ESCAPE |
|
Reduce armor 100% 4 attacks, 2 turns. Unable to Swap 1 turn. | |
INSTANT DEFENSE SHATTERING STRIKE |
|
Priority.
Target highest HP: remove shields. Attack 1x. |
|
CHALLENGING HOWL ON ESCAPE |
|
Attack 1x. Unable to Swap 1 turn.
Self: Increase speed and damage 50% 4 attacks, 2 turns. |
|
CAUTIOUS DISARMING STRIKE |
|
Target highest HP: attack 1x, bypassing dodge. Reduce damage 50% 1 attack, 1 turn. Reduce armor 30% 4 attacks, 2 turns.
Self: 75% Chance to Dodge 66% of direct damage. Increase Speed 10% 1 attack, 1 turn. |
|
CLOAK OF RAGE |
|
Target all opponents: Reduce armor 100% 4 attacks, 2 turns. Increase damage 50% 1 attack, 2 turns.
Team: Cleanse. Increase damage 50% 2 attacks, 3 turns and Speed 10% 2 turns. 75% Chance to dodge 66% of direct damage 1 attack, 2 turns. Next attack deals 2x damage. Cooldown: 3. |
|
EVASIVE FEROCIOUS RAMPAGE |
|
Target lowest HP: attack 2x.
Self: 100% Chance to Dodge 66% of direct damage 4 attacks, 2 turns. Increase damage 50% 4 attacks, 2 turns. Cooldown: 2. Delay: 1. |
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DISARMING DECIMATE AND RUN |
|
Priority.
Target highest HP: attack 2.5x. Reduce armor 100% 4 attacks, 2 turns. Self: automatic Swap. Cooldown: 1. Delay: 2. |
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