Introducing the Dire Wolf Family!

Introducing the Dire Wolf Family!

Get ready to join a whole new pack, because a new family of super predators has entered Jurassic World Alive!

Creatures

Dire Wolf – Rare

About 25% larger than a modern grey wolf, the Dire Wolf specialized in large prey, competing with Smilodon for Pleistocene bison, camel, and deer. This prehistoric predator went extinct when their prey did, in the Pleistocene megafaunal extinction roughly 10,000 years ago!

Dire Wolf is a Fierce Lockdown Armor Crusher.


DISARMING STRIKE

HOWL

DEVOURING IMPACT

DISARMING LOCKDOWN ON ESCAPE

Aenocyonyx – Unique

Hybrid Components: Dire Wolf & Thylaconyx

Like modern hyenas, Aenocyonyx packs are matriarchal: females lead hunts, and get prime cuts of the kill!

Aenocyonyx is a Fierce Lockdown expert.


INSTANT DEFENSE SHATTERING STRIKE

CRUSHING PROWL

DEVOURING WOUND

DISARMING DECIMATE AND RUN

SWAP IN LOCKDOWN

DEFENSE SHATTERING COUNTER-ATTACK

CHALLENGING HOWL ON ESCAPE

Indolycan – Apex

Hybrid Components: Indoraptor GEN2 & Aenocyonyx

Communities on the edges of Indolycan’s vast hunting range call it the “Spirit wolf.” Swifter than any of her canine ancestors, Indolycan’s blue stripes are known to glint in the moonlight just before she attacks.

Indolycan is a Cunning and Fierce Cannon Dodger


CAUTIOUS DISARMING STRIKE

DISTRACTING DEVOUR IMPACT

EVASIVE FEROCIOUS RAMPAGE

CLOAK OF RAGE

CRITICAL AMBUSH

PRECISE COUNTER

CHALLENGING HOWL ON ESCAPE

Abilities

DEVOURING IMPACT
Target highest HP: attack 1.5x.

Self: Heal 50% direct damage dealt, over 2 turns.

Cooldown: 2.

HOWL
Priority.

Team: Increase speed 20% 6 attacks, 3 turns. Increase damage 30% 6 attacks, 3 turns.

Cooldown: 3.

DISARMING LOCKDOWN ON ESCAPE
Reduce armor 100% 4 attacks, 2 turns. Unable to Swap 1 turn.
INSTANT DEFENSE SHATTERING STRIKE
Priority.

Target highest HP: remove shields. Attack 1x.

CHALLENGING HOWL ON ESCAPE
Attack 1x. Unable to Swap 1 turn.

Self: Increase speed and damage 50% 4 attacks, 2 turns.

CAUTIOUS DISARMING STRIKE
Target highest HP: attack 1x, bypassing dodge. Reduce damage 50% 1 attack, 1 turn. Reduce armor 30% 4 attacks, 2 turns.

Self: 75% Chance to Dodge 66% of direct damage. Increase Speed 10% 1 attack, 1 turn.

CLOAK OF RAGE
Target all opponents: Reduce armor 100% 4 attacks, 2 turns. Increase damage 50% 1 attack, 2 turns.

Team: Cleanse. Increase damage 50% 2 attacks, 3 turns and Speed 10% 2 turns. 75% Chance to dodge 66% of direct damage 1 attack, 2 turns. Next attack deals 2x damage.

Cooldown: 3.

EVASIVE FEROCIOUS RAMPAGE
Target lowest HP: attack 2x.

Self: 100% Chance to Dodge 66% of direct damage 4 attacks, 2 turns. Increase damage 50% 4 attacks, 2 turns.

Cooldown: 2. Delay: 1.

DISARMING DECIMATE AND RUN
Priority.

Target highest HP: attack 2.5x. Reduce armor 100% 4 attacks, 2 turns.

Self: automatic Swap.

Cooldown: 1. Delay: 2.